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Rendering Text In Flash Via The GPU

In this article, I want to look at what options you have for rendering characters and texts in Actionscript projects using Stage3D.

I also want to introduce my latest project, the firetype library, which lets you render hardware accelerated texts in Flash in a similar way to Scaleform.

Steps In Using firetype

Rendering Text In Stage3D Projects with On-Board Features

I'm trying to use the current Flash Player's 3D abilities as much as possible to implement higher quality and more fluent graphics in my games.

However, there are certain cases where Stage3D is not on par yet with the classic software rendering features of Flash.

One thing that bothered me while developing both Satellite and Rubberband Racing was the unwieldy way of displaying texts in a project relying on Stage3D to render its content.

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