Max Did It
Game Design
,Fri
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Gamedesign Review of Satellite

I have already posted an article about how Satellite performed when it comes to views and ad revenue, this time I want to analyse the game itself.

I don't want to look only at the good things, but also, maybe even more, at the things that haven't worked as intended.

In the end, I find making mistakes not that bad. It is only when you make the same mistakes more than once that it gets really frustrating in my opinion.

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Miscellaneous
,Mon
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Satellite Numbers and Statistics

Satellite has been released for 6 days now, and it's safe to say that it's lifecycle is pretty much over.

The game had peaked at 80 to 90 visits per hour and is now down to 5 to 10. The game hasn't been featured on the first page of Newgrounds "Latest" games category anymore for a couple of days now, so I don't expect the numbers to go up significantly.

Old Graph

©2009-2012 ~SPikEtheSWeDe

I do consider Satellite to be a success. It is the first of my very own projects that I went through with from start to finish and actually published.

The overall number of times the game has been played may appear relatively insignificant compared to successful browser MMOs or long running games on Newgrounds. Also, I am far away from actually being able to pay my bills with my games.

I do have enough data to draw some conclusions for future games, though. I wanted to find out how much money in-game advertisement can make and I can now say that it is unlikely that I will be able to live off of ad revenues alone.

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Announcements
,Wed
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Satellite Released

Satellite, my first Flash game I produced as an independent developer, has been launched. It is now available on this website to play:

Play Satellite

I will post Satellite to several Flash game portals over the course of the day.

Satellite

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Audio
,Wed
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Satellite Title Theme

This is the title theme to my upcoming Flash game, Satellite.

Satellite Screenshot 01

Find it after the break.

It's been a long time since the last time I wrote a full song, and I was very happy I had the opportunity to do so once again. This also marks the first post in the audio category after most posts on this blog have been about coding so far.

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Coding
,Mon
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Asymmetric Encryption with Flash and PHP

I have recently delved into the topic of encryption, since I wanted to send encrypted data from a Flash application to a PHP script. I had to implement this manually since I didn't have the option of using HTTPS on my web space.

In this article, I describe

Asymmetric encryption works by generating two keys, the public and the private key. The public key is used to encrypt data, while the private key is used to decrypt data.

In my case, I generate the key pair on the server, sending the public key to the Actionscript client, while the server keeps the private key. This way, the client is able to encrypt data with the public key, but only the server can read the encrypted data with the private key.

Intercepting the public key doesn't enable you to read the data sent by the client. This method is still vulnerable to man-in-the-middle attacks, since it still enables others to send their own encrypted data with the public key if they manage to intercept the communication between server and client. This means that there should be further authentication between server and client.

I am using the as3crypto library to encrypt the data on the Actionscript 3 side. Some missing features in the library still make it necessary to implement your own key decoding functionality. This is needed to actually use the public key sent by the server.

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Miscellaneous
,Wed
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Scott Kurtz On Publishers

Scott Kurtz on PublishersThese are some thoughts on what to expect of publishers by cartoonist Scott Kurtz posted on the page of his web comic PvP.

Scott has been running PvP since 1998 with a daily update schedule, which is an impressive thing to pull off for almost 15 years. He is also involved in other projects like The Trenches.

Of course, since he is a cartoonist, the publishers he is talking about in his post are classic print publishers. However, his statements are true for the relationship between game developers and software publishers as well, in my opinion.

In my opinion, the title of the article, "Know Your Creator Rights", is a bit misleading, since he is not going into much detail about legal issues. Basically, he is giving some rules of thumb for what to expect of publishers and how you should approach making deals with them.

These are my thoughts on this:
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Coding
,Tue
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Testing Google Ads In Flash

I plan to pay my bills with the games I create as soon as possible. The first experiment I'm conducting in that regard is displaying advertisements within my games.

Is that a viable source of income for what I'm doing? What amounts of money can I expect to earn with ads? Will I be able to make enough money off this to finance a couple more games with the same business model or do I have to quickly move on to more promising ways of monetization?

Blank Billboard

©2011-2012 ~seraphunk

Basically, I'm about to make a similar step that Flash programmer and web developer Emanuele Feronato made five years ago. He started an experiment in 2007 where he tested how much advertisement money he could make with Flash games that took different amounts of time to develop.

He mostly used MochiAds, which I will check out as well. But for now, I want to see if I can get ads from the big one: Google's AdSense.

Being a developer, one of the first things I want to know is how I implement Google ads into my game. This is how that went:

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Coding
,Sun
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Hitting a Dead End with Facebook and Flash

I have made good progress the last couple of days. I learned a lot, and I got a lot of classes and neat features done. Too bad I won't be able to use any of them in my upcoming game.

I managed to create a working implementation of the Facebook Connect button in Flash. And I would have gotten away with it, too, if it wasn't for Flash's meddling security features.

Dead End

©2004-2012 ~NoxxStock

The work I got done will not go to waste. I'm sure I will be able to reuse most parts of it in the future. But for now, I have to admit that I've hit a dead end. This is what happened:

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