Max Did It
Miscellaneous
,Mon
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Satellite Numbers and Statistics

Satellite has been released for 6 days now, and it's safe to say that it's lifecycle is pretty much over.

The game had peaked at 80 to 90 visits per hour and is now down to 5 to 10. The game hasn't been featured on the first page of Newgrounds "Latest" games category anymore for a couple of days now, so I don't expect the numbers to go up significantly.

Old Graph

©2009-2012 ~SPikEtheSWeDe

I do consider Satellite to be a success. It is the first of my very own projects that I went through with from start to finish and actually published.

The overall number of times the game has been played may appear relatively insignificant compared to successful browser MMOs or long running games on Newgrounds. Also, I am far away from actually being able to pay my bills with my games.

I do have enough data to draw some conclusions for future games, though. I wanted to find out how much money in-game advertisement can make and I can now say that it is unlikely that I will be able to live off of ad revenues alone.

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Miscellaneous
,Wed
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Scott Kurtz On Publishers

Scott Kurtz on PublishersThese are some thoughts on what to expect of publishers by cartoonist Scott Kurtz posted on the page of his web comic PvP.

Scott has been running PvP since 1998 with a daily update schedule, which is an impressive thing to pull off for almost 15 years. He is also involved in other projects like The Trenches.

Of course, since he is a cartoonist, the publishers he is talking about in his post are classic print publishers. However, his statements are true for the relationship between game developers and software publishers as well, in my opinion.

In my opinion, the title of the article, "Know Your Creator Rights", is a bit misleading, since he is not going into much detail about legal issues. Basically, he is giving some rules of thumb for what to expect of publishers and how you should approach making deals with them.

These are my thoughts on this:
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