Max Did It
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,Wed
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Rubberband Racing: Rhino

From the maker of the Lilliput and the Cheetah, the new all-terrain vehicle that's sure to bring you home! Max Did It proudly presents, the Rhino!

Rhino

With the Rhino, more diversity is added to the fleet of vehicles available in Rubberband Racing. After adding a small limousine and a classicly designed sports car, the new car to come to the game is an off-road vehicle.

3D Preview

Below you will find a preview of what the real time model will look like in the game.

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,Fri
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Rubberband Racing: Cheetah

The Cheetah is the second car I've finished for Rubberband Racing.

Compared to the Lilliput, the Cheetah packs a couple more horse powers and reaches higher velocities. At the same time, it still has a vintage feel to it's sporty design.

Cheetah Showcase

3D Preview

Below you will find a preview of what the real time model will look like in the game.

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Graphics
,Fri
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Designing the Race Tracks for Rubberband Racing

As mentioned on the project's page, one of the inspirations for Rubberband Racing is Micro Machines. Just like the videogame classic, Rubberband Racing features toy cars that drive through oversized everyday scenes.

Rubberband Racing Screenshot

While designing and modelling cars for the game is a rewarding experience, the thought of having to create and texture the 3D assets for an entire level was pretty daunting.

I was looking for a way to create appealing level graphics in short time.

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,Thu
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Rubberband Racing Select Screens

Finally, another update for Rubberband Racing, the 3D Flash game I am currently developing. The menus, in which you select the car and the track you want to play, are pretty much finished. Have a look at them:

The Car Select Screen

Car Select Screen

The Car Select Screen (Click to enlarge)

This is where you will choose a car from those already available, select a color and view the stats for each vehicle.

The thumbnails on the left side will fill up with more cars over time, as I plan to add more content depending on how often the game is played. The two additional Lilliput thumbnails in the menu are only dummys for testing purposes.

Right after choosing a car, you will be sent to the next screen which is...

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,Fri
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How I Designed The Rubberband Racing Logo

This is a quick description on how I designed the logo for Rubberband Racing.

Rubberband Racing Logo Title

Similar to the post where I describe the process of creating the Max Did It logo, this article is going to show the iterations this logo went through.

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,Wed
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Rubberband Racing: Lilliput MK86

This is the first car you will be able to drive in Rubberband Racing! I have dubbed this design the "Lilliput". Since it sounds more professional if you add some arbitrary numbers and letters, it's full name became "Lilliput MK86".

Lilliput MK86 Front

Your first picks in the game's lineup of cars won't have that many horsepowers yet, I'm saving the the hot rods for later updates. Don't underestimate it, though, you will be able to set up some decent track records with it.

3D Preview

Below you will find a preview of how the real time model will look like in the game.
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,Fri
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How I Designed My Logo

Since one of the first things I created for Max Did It was it's logo, I would like to talk a little about the iterations and considerations it went through before arriving at the current version.

Max Did It Logo Evolution

Maybe you have also spent what felt like hours in front of this message: "Please Enter a Name for your Character/City/Pokémon". Sometimes, one of the most challenging parts in a game is to find something that represents you or your character properly, especially if you will spend a considerable amount of time with it.

Finding a logo that is supposed to represent yourself in real life is a lot like that. Only harder. This is how I went about designing my logo.

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