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How To Properly Render an X-Ray Silhouette Effect in Away3D

Back in February, I published an article which described how the silhouette/X-ray effect works that is used in some games for concealed objects. In the first half of the article, I described the principle behind the effect, in the second part I described how to implement the effect in Away3D.

This is a follow-up to that article, introducing a more elegant, improved way to implement the effect in Away3D.

Rendered Silhouette (XRay) Effect in Away3D

The method described in the original article involved complicated geometric transformations and sharing the 3D context between several separate View3D objects.

The version shown in this article only requires a single class containing a few methods and a single View3D.

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