Max Did It
Coding
,Thu
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Generate Procedural Motor Sounds in Flash

When developing a racing game like Rubberband Racing, you will need decent motor sounds. Driving a silent car just feels weird (Maybe it won't 50 years from now?).

If I had a loop of a car engine, I could then change the volume and the pitch of the sound dynamically depending on the velocity of the car.

The MP3 Gap Problem

My problem was that usually, you can't make clean loops and save them as MP3 files. Doing so will always introduce gaps into the audio file that will prevent it from repeating seamlessly.

If you are using Adobe's Flash Authoring Software to save your MP3s in a SWF file, then you will be able to loop them, as the program uses a trick to avoid the gap introduced by the compression.

However, I am not using Adobe Flash and I am loading the sounds as single files during runtime, so I didn't have that option.

Instead, I decided create seamlessly looping engine audio by creating it procedurally during runtime.

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Graphics
,Wed
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Rubberband Racing: Rhino

From the maker of the Lilliput and the Cheetah, the new all-terrain vehicle that's sure to bring you home! Max Did It proudly presents, the Rhino!

Rhino

With the Rhino, more diversity is added to the fleet of vehicles available in Rubberband Racing. After adding a small limousine and a classicly designed sports car, the new car to come to the game is an off-road vehicle.

3D Preview

Below you will find a preview of what the real time model will look like in the game.

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Graphics
,Fri
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Rubberband Racing: Cheetah

The Cheetah is the second car I've finished for Rubberband Racing.

Compared to the Lilliput, the Cheetah packs a couple more horse powers and reaches higher velocities. At the same time, it still has a vintage feel to it's sporty design.

Cheetah Showcase

3D Preview

Below you will find a preview of what the real time model will look like in the game.

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